Friday, March 4, 2011

LEARNING OUTCOMES and EVIDENCE Module 6.4

As I was working on course assignment in Module 6 and thinking about aligning  learning activities to the “essential understandings” I had developed a few weeks back, I realized something very important. The “essential understandings” I had developed and taught previously in another “integrated arts instruction” course for pre-service teachers do not easily transfer to integrating arts into technology. Why is this? I view technology as an application, a container or medium for expressing knowledge and understanding. Expecting classroom teachers to research and understand core technology concepts ( in addition to learning about  styles of visual art forms) would be a huge undertaking in one course and beyond my level of understanding and experience. That being said, I need to revisit my “essential understandings” for the following learning activity I had intended to assign.  It's that "backward to foward" thing!

A learning outcome for “Integrated Arts & Technology” would entail the following:  real-world relevancy, include multiple perspectives and interpretations, involve collaborative efforts, and culminate in a product valuable in its own right (Marilyn Lombardt’s work on 21st century authentic learning)

• The course objective or understanding for this course - to develop a 10 minute presentation using one of the tech applications introduced in this course (VoliceThread, Prizi etc.)

• This presentation should represent an authentic, age-appropriate project which addresses a famous artist from the 20th century with examples of their art work. Students need to design this project to be age- appropriate for their students and approppriate for the level of research they would be capable of.

• Working together in teams of 3, students will choose a tech application we have learned about during the course and create an asynchronous presentation. Think of your presentation as an advanced Power Point with a voiceover application. This criteria will allow your classroom students to record their thoughts and research ideas.

. The presentation will consist of both images and text and allow for voiceover. The presentation should address why you selected this artist and what made them famous.

• This presentation should include both examples of the subject artist’s work, and a recreation by you of their work or style, with brief descriptions of how you created these images (materials and technique selections).

• Each team decides which art medium (painting, photography, video) will be used in creating recreations  which capture the essence of this artist’s work and style (emphasizing their technique of painting, subject matter of photography, etc.)


To conclude -please write a short 3 paragraph essay addressing what you learned (social/academic) from incorporating a technology application with this project.  What were the challenges?  What are you most proud of?

2 comments:

  1. I loved this blog. It was informative and thought provoking for me.

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  2. This sounds like a lot of fun, but also involves a creativity in learning about art. I like that you give them the opportunity to select their medium!

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